Fascillia

Fascillia
Fascillia is one of three known continents on Tethys, the other two we are only vaguely aware of and have little more than stories to guide us, what we do know is that they are far away with one south-east across the Summer Sea (we shall name it 'the south lands' for now) and the other being north-east through the Sea of monsters (similarly we shall name it 'the north lands' for now). The layout of Fascillia is varied and large from wide open plains halted by towering mountain passes, to lush marshlands and myriad islands.

Countries
The continent of Fascillia has, for many years now, been divided into several countries with complex and interlinking governance.

Ruk-Nakar, named for the orcish words for "Far-Home", is the dry orc territory to the west. Towards its south-eastern shores a thin land bridge links the landmass to the mainland via the stony, rugged country of Mallicae, so named for its legendary founder Mallic. Fading into a softer setting Mallicae flows into the fertile hills of Caradon, the kingdom that had held power over all Fascillia (with the exception of Tessir) longer than any other dominant force save for the Dragons. To the cold north sits Brundamere, oldest of the kingdoms of men and some say the birthplace of the human race. The dry cold air turns warm as one travels further east however as the wide, unforgiving sands of Akir stretch onward toward the darkened marshlands of Dossil. Mired with bogs and swamps Dossil is largely avoided and passed over as an option for respite from the harsh sand in favor of Tessir. Tessir is the only country never to have submitted to Caradon rule for reasons better explained in the archives of "The First Great Council". Newest and perhaps the strangest of the countries is that of Valar, the relatively small landmass south of Caradon only recently occupied by the Tieflings of the Taffari Empire.